GP Oakland Bring to Light (97th)

Bring to Light

Creatures (11)
Dragonlord Ojutai
Dragonlord Atarka
Siege Rhino
Jace, Vryn’s Prodigy

Spells (23)
Wild Slash
Fiery Impulse
Monastery Siege
Treasure Cruise
Bring to Light
Necromantic Summons
Crux of Fate
Utter End
Murderous Cut
Radiant Flames
Duress
Dispel
Despise
Kolaghan’s Command

Lands (26)
Polluted Delta
Bloodstained Mire
Wooded Foothills
Windswept Heath
Flooded Strand
Opulent Palace
Shambling Vent
Forest
Swamp
Mountain
Island
Plains
Smoldering Marsh
Prairie Stream
Sunken Hollow
Cinder Glade
Canopy Vista
Sideboard (15)
Painful Truths
Ob Nixilis Reignited
Transgress the Mind
Negate
Radiant Flames
Languish
Surge of Righteousness
Anafenza, the Foremost
Arashin Cleric
Infinite Obliteration
Sultai Charm

This is the deck I piloted to a 10-2-3 record at GP Oakland (yeah 3 draws is pretty miserable). When BFZ was spoiled I started thinking about how to best abuse the 5 mana reanimation spells with bring to light. The list above was the result of tinkering around and playing ~50 matches with various incarnations of the deck on magic online.

Got a lot of puzzled looks during the Grand Prix whenever I played Monastery Siege or was Duressed game 1 with Necromatic Summons in my hand. Both of those cards performed really well for me over the course of the tournament. The Monastery Siege really shined in the mid-range and control matchups where you have time cycle extra lands (and if you are lucky setup an early Atarka for value).

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MM#1

Draft

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Round 2

Round 3 (Awesome Match)

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Ini8-4#2

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Round 3

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RGD #2

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Round 2

Round 3

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RGD #1

Draft

Round 1

Round 2

Round 3

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